Proposals
Idea One
Party in the woods goes downhill and characters end up in an abandoned house with no means of escape and no explanation of how they got there:
Mise-en-scene:
Open spaced woods with a camp fire and low key lighting making it seem as though the camp fire is the only available light source.
Deserted house, low key lighting
Murderer, is going to need some distinctive feature i.e. strange eye, scar etc. yet has normal clothes to make him seem more human.
Victims, aged 17-19, slow decline in appearance to show stress and vulnerability.
Titles will be used throughout the trailer to give a rough idea of the plot, vital pieces of dialogue could also be included
Sound:
Various themes and stings and highlight areas to shock the audience and add tension to specific areas.
Diegetic sounds will be used to add realism to the trailer, making it a more believable story.
Non-diegetic music can be used to build tension slowly and add cause the audience to panic.
Cinematography:
POV shots from the murderers perspective will be used in a handheld style so imply that he's watching the victims. These will be on a slightly higher angle to show they are the power figure in these areas.
POV shots from the murderers perspective will be used in a handheld style so imply that he's watching the victims. These will be on a slightly higher angle to show they are the power figure in these areas.
We decided to mix between handheld and tripod shooting styles to show the contrast between murderer and victim. We also thought it would make the murderer seem more sinister if he was shown recording his actions.
Editing:
Our editing will be fast paced to work with the feeling of panic we aim to create in our other factors. Yet it will be slower in the woods to give a calmer feel, showing the equilibrium stage of our plot.
Our editing will be fast paced to work with the feeling of panic we aim to create in our other factors. Yet it will be slower in the woods to give a calmer feel, showing the equilibrium stage of our plot.
We will use mostly straight cuts in the abandoned house to emphasise the disruption along with various peaks featured in the trailer. However, we felt dissolves would be best in the woods to the imply calmness of the equilibrium. This also works well with our editing speed.
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